![]() The average unmounted run speed in most MMOs works out to about 14 miles per hour or 0.00625856 km/s, but most microwarpdrive-fitted ships in EVE move at between 1km/s and 2km/s, and the fastest interceptors break 7km/s. The size of the playable game world is thus the sum total of the space in all currently active grids and so changes throughout the day. I would argue then that the only playable space in EVE with content you can interact with is contained within grids. ![]() And since you can't actually stop your ship mid-warp, warping is essentially like watching an animation while you slowly teleport from one point of interest to another. We also have to ignore interstellar space when calculating the size of the playable universe. You currently can't enter the space between solar systems, so we can safely ignore the distance traveled by jump drives and stargates. Ships can move up to around 7km/s per second using standard thrusters, over 3AU/s at the peak of warp, and instantly from one system to another using stargates or capital jump drives. EVE is difficult to compare in this context, as it has three completely different methods of travel. If one game has a continent twice the size of another but spreads the same amount of content over it and lets you run twice as quickly, both game worlds are functionally the same size. When discussing the size of an MMO world, it makes sense to consider how quickly a player can move and where the content is. That means all of the empty space in EVE really is accessible, as you can technically interact with other players anywhere in a solar system. If another player warps to any point within 250km, he'll be close enough to enter the same grid and see you on his overview. When you warp to a bookmark in empty space, a grid is created centred on the end point of your warp. They exist at locations like stargates, stations, planets, and moons, but the interesting thing is that they're also created and destroyed dynamically. These areas in which objects can interact are called grids, and you can think of them as little bubbles of high-detail space in which battles and other interaction can occur. Ships in EVE need to be sent detailed information only on objects that are nearby, so a single solar system is divided up into lots of distinct areas, and ships within each area are only sent information on what's happening nearby. This simply means that the ships have entered the same area as you and show up on your screen and overview, but there's something complicated going on in the server that makes this happen. If you've ever been on voice comms for a fleet PvP op, you've probably heard one or more people mention grids or refer to enemy ships as being on-grid. In this week's EVE Evolved, I look at how empty space works under the hood in EVE Online and crunch some numbers to find out whether it really does have the biggest playable game world. With that and the relative difference in scale between EVE and land-based games, it isn't immediately clear whether EVE Online still has the world's largest playable MMO map. The New Eden star cluster is lightyears across, and its 7,699 accessible solar systems have earned it a place in the Guinness Book of World Records, but can EVE's map even be compared to accessible landmass in a fantasy MMO? All of the space between stars is currently empty and inaccessible, and players warp between points of interest within a solar system without interacting with any of the space in between. Someone in the discussion will inevitably mention EVE Online, and that's when things get complicated. World of Warcraft's Azeroth turns out to be surprisingly small at an estimated 80 square miles, while World War II Online claims to have the largest MMO game map in the world with over 300,000 square kilometers (115,831 square miles) of playable space modeled as a half scale map of Western Europe. It usually starts with people breaking out infographics comparing the size of the various islands and continents in their favourite fantasy MMOs, and it escalates from there. MMO game worlds seem to be getting larger every year, and the debate over which is biggest frequently appears on forums and blogs.
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![]() First Timothy 2:3-4 says, “For this is good and acceptable in the sight of God our Savior, who desires all men to be saved and to come to the knowledge of the truth,” and 2 Peter 3:9 says, “The Lord is not slack concerning His promise, as some count slackness, but is longsuffering toward us, not willing that any should perish but that all should come to repentance.” But God doesn't predestine anybody to Hell, and He doesn’t want anybody to go to Hell. 4:18 Rev.Some believe certain people are predestined to Hell and others are predestined to Heaven. ![]() ( AF)To Him be the glory both now and forever. Be Steadfastġ4 Therefore, beloved, looking forward to these things, be diligent ( Y)to be found by Him in peace, without spot and blameless 15 and consider that ( Z)the longsuffering of our Lord is salvation-as also our beloved brother Paul, according to the wisdom given to him, has written to you, 16 as also in all his ( AA)epistles, speaking in them of these things, in which are some things hard to understand, which untaught and unstable people twist to their own destruction, as they do also the ( AB)rest of the Scriptures.ġ7 You therefore, beloved, ( AC)since you know this beforehand, ( AD)beware lest you also fall from your own steadfastness, being led away with the error of the wicked 18 ( AE)but grow in the grace and knowledge of our Lord and Savior Jesus Christ. 11 Therefore, since all these things will be dissolved, what manner of persons ought you to be ( S)in holy conduct and godliness, 12 ( T)looking for and hastening the coming of the day of God, because of which the heavens will ( U)be dissolved, being on fire, and the elements will ( V)melt with fervent heat? 13 Nevertheless we, according to His promise, look for ( W)new heavens and a ( X)new earth in which righteousness dwells. The Day of the Lordġ0 But ( Q)the day of the Lord will come as a thief in the night, in which ( R)the heavens will pass away with a great noise, and the elements will melt with fervent heat both the earth and the works that are in it will be burned up. 9 ( M)The Lord is not slack concerning His promise, as some count slackness, but ( N)is longsuffering toward us, ( O)not willing that any should perish but ( P)that all should come to repentance. ![]() 7 But ( J)the heavens and the earth which are now preserved by the same word, are reserved for ( K)fire until the day of judgment and perdition of ungodly men.Ĩ But, beloved, do not forget this one thing, that with the Lord one day is as a thousand years, and ( L)a thousand years as one day. 3 Beloved, I now write to you this second epistle (in both of which ( B)I stir up your pure minds by way of reminder), 2 that you may be mindful of the words ( C)which were spoken before by the holy prophets, ( D)and of the commandment of us, the apostles of the Lord and Savior, 3 knowing this first: that scoffers will come in the last days, ( E)walking according to their own lusts, 4 and saying, “Where is the promise of His coming? For since the fathers fell asleep, all things continue as they were from the beginning of ( F)creation.” 5 For this they willfully forget: that ( G)by the word of God the heavens were of old, and the earth ( H)standing out of water and in the water, 6 ( I)by which the world that then existed perished, being flooded with water. |
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